https://20050703.xyz/werewolf-moderator/
Change log
New feature
- Roles with target now show who’s still alive
- Except for cupid and hunter, roles with target(s) are now automatically cleared when pressing the solve button to prepare for the next night
- Kill log has been replaced with an easier to understand kill feed
- Before: 3 got killed by hang, couple, hunter
- After:
- Hang 1
- (1) couple kill 2
- (2) hunter kill 3
- Kill log now track full game, allowing a end game review of what happened
Bug fixes
- If the target player is already dead return early to fix the following bug:
- Couple 1 - 2
- Someone kill 1
- 1 kill 2
- 2 kill 1
- Log/kill feed show uup as 1 kill 2 AND 2 kill 1
- The kill function now keep track of the kill chain to fix the following bug:
- Guard protect 3
- 2 is Hunter, target 3
- Couple 1 - 2
- 1 got hanged
- 1 kill 2
- 2 kill 3
- expected: 3 got kill, since guard only protect at night
- actual: guard protect 3 even though it’s day
- The solve button now disable itself when clicked to avoid accidentally double clicking (re-enable on the next day)
- Fix a bug where roles that wake every nth night does not show up in the first night
- Fix a bug where roles that only wake up once still wake up every night.
- Fix a bug where after clicking the clear save button and confirmed the are you sure prompt, another are you sure prompt appear.
- Fix after going back to the projects page, when trying to close/reload the page a “are you sure” prompt appear.
- Fix the clear save button clear everything in localStorage, it should only clear the one that are actually used by Werewolf Moderator.
TODO
- Reimplement win condition screen
- White werewolf: werewolf list should not show werewolf that are already dead